Sunday, January 15, 2012

Back from Disneyland and Ready to Game!

Sorry for the complete lack of posts the last few days!  My wife surprised me on Friday to say that we were taking the kids (ages 15, 12 and 1) to Disneyland over the three day MLK weekend.  After whining about it for a while, I eventually cheered up and decided to go!  Keep in mind, I'm not a big fan of hot weather, crass commercialism or large crowds, so theme parks are like the 7th layer of Hell for me.  :)

But you know what?  I had a BLAST at Disneyland.  It was surprisingly fun.  And actually somewhat charming.  The meandering "Small World" ride took a full 10 minutes and was like a fantastical, peyote-induced dream world.  Space Mountain was fast and fun - zipping around in the dark.  The glowing castle looked spectacular at night.  And Pirates was cool.  And I really liked Raiders of the Lost Ark.  It was like walking through an underground dungeon!  There were literally traps of every sort, such as arrow traps, spiked pits, falling stone blocks, rolling boulders, and spiked walls ready to slam down on innocent adventurers.

Of course, I also got some gaming inspiration from the trip.  The Mad Hatter was making his rounds, cackling as always.  I think it would be cool to have a MH type of NPC in the dungeon.  He could entice the players into joining him for some spiked tea, have them draw cards (with whimsical results), and grow steadily more and more menacing as the evening progresses.  And Pirates of the Caribbean got me inspired to do something I've NEVER done before as a DM or player: run a full-bore nautical campaign.  I could have the players run chaotic PC's aboard a pirate ship.  It could include haunting melodies sung by long-dead pirates, caves full of treasure (much of it fake), sea monsters, undead, and major carousing!  Yep, that sounds fun. 

And the whole Indiana Jones temple got me thinking about buying and maybe running a Weird Adventures campaign set around the IJ series of movies.  There's a lot of dungeon delving in those movies, not to mention magical artifacts, monsters, critters, evil NPC's, and traps & treasure by the bucketload.

All in all, a hell of a fun couple days.

Back to the blogging tomorrow.


  1. Sounds like a good trip :) I shall be hauling the family down sometime this spring myself. I think your right to find some inspiration from Disneyland for RPG campaign ideas. Really one has to wonder how much Disneyland has inspired game designers over the years, if not directly, indirectly.

    Fully nautical game: really a great idea. It works very well as if the PCs control their own ship it gives a great amount of flexibility in where they can just physically go and what they can take with them. It really opens up huge really largely unused portions of the game. I came to this realization several years back when we just had a nautical interlude in a game I was running.

  2. Now I just have to figure out which nautical rules to use. I'm sure I'll lift some from different systems. Lately I've been seeing lots of ideas for "hex crawls." Why not apply the same thing to the water? Just exploring hex after hex of oceans, islands, and shore lines.