Tuesday, January 31, 2012

B/X - Monsters as PC's - Ogres

I recently blogged about the concept of Monsters as PCs.  With that in mind, I thought I’d start the ball rolling and come up with some stats for Monsters PCs.  These are statted out for B/X (because B/X totally rocks!), but should be easily convertible to any early edition D&D game.

Keep in mind that these will be way powered down in some cases compared to the original monster.  That is so they don’t throw off the game balance too much.  After all, I don't want a player with an Ancient Red Dragon!  The goal of playing a monster PC should be for interest, role-playing, and fun – not to dominate the game.  So every monster will have both Boons and Banes associated with playing them.

For my first one, I’ll use the Ogre!

EDIT: I added a new row for Armor Considerations:  I forgot to address this in my original post.

Ogre as PC

Possible Concept
Young teenage Ogre with unusual intelligence for an Ogre (still kind of dumb); rebellious streak; trying to find his way in life outside the ogre cave
Hit Dice
d10
Abilities
STR +3; CON +2; WIS -2; INT -3; CHA -4 (no adjusted ability score can be >18 or <3)
Armor & Weapons
Ogres naturally have AC 7; leather armor is AC 5; chainmail is AC 3; shields are -1 bonus to AC.  All Ogre armor and shields cost 3x the normal price and must be custom made.  Ogres cannot wear plate mail.  Ogres can utilize any weapons.
Boon
Rage: Twice per day, the Ogre can channel all his energy into a giant sweeping blow for -1 to hit but double damage; whether it’s a hit or a miss, it still counts as one of his two tries for the day
Bane
Outcast: Ogres (and any party they are traveling with) will suffer a -3 penalty on Monster Reaction rolls against Lawful creatures and -2 against Neutral creatures; Illiterate: Ogres cannot read or write; Lumbering: Ogres are -1 to hit against humanoids smaller than man-sized
XP
Level as Dwarf (e.g., 2,200XP to hit 2nd level);
Saves/Combat
Save and combat as a Fighter
Weapon Damage
If using class-based variable weapon damage, Ogres use the Fighter column
DM Advice
These creatures will be way out of place in any Neutral or Lawful community, and in any community of humans, elves, dwarves or halflings.  They will be shunned and ostracized; they may be able to slowly win over a community by proving themselves through great deeds – such as helping defend the town against attacks or rescuing a kidnapped mayor – etc.

6 comments:

  1. Interesting. This is a tangent, but back in the AD&D days we made use of the half-ogre out of Dragon. One of my players played one for quite some time.

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  2. It just occurred to me that I should add another Bane: Ogres are -1 to hit against "little people" such as kobolds & halflings.

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  3. Trey - I'll have to check that out. I wasn't aware of that. Man, so many people are fonts of knowledge on the early parts of our hobby. I missed out on a lot of the Dragon stuff because as a kid I never subscribed. :)

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  4. I really like the way you lay out the class into its component parts. very cool.

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  5. Thanks Pierce! I just realized I had nothing on Armor/Weapons so I added it in.

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