FREQUENCY: Very Rare
NO. APPEARING: 1-3
ARMOR CLASS: 4
HIT DICE: 6+2
% IN LAIR: 30%
TREASURE TYPE: C
NO. OF ATTACKS: 1
DAMAGE/ATTACK: Club for 2-12 or bow for 1-6 + paralyzation
SPECIAL ATTACKS: Paralysis, terrifying cry
SPECIAL DEFENSES: Immune to mind-affecting spells; ½ damage from bladed weapons
MAGIC RESISTANCE: Standard
ALIGNMENT: Chaotic Evil
XP: 825 + 8/hp
Baykoks are a horrific form of sentient undead that were once great warriors in life but died a cruel and painful death resulting from treachery. They appear as flying skeletons with glowing red eyes who utter terrifying cries before swooping from the sky. They are always armed with a large spiked club and long bow.
Baykoks have a code of honor that causes them to challenge warriors first, since they believe warriors to be the most worthy adversaries. Thus, fighting men of all types will be solely attacked until no more fighters are available to fight. If no fighting men are available, the order of attack will be clerics, followed by thieves, followed by wizards.
The Baykok will attack first with its bow and then rush into melee. Anyone struck by an arrow from the Baykok’s bow must save or be paralyzed for 3-18 rounds. The bow loses its paralyzation ability when wielded by anyone besides the Baykok. In melee, the Baykok uses a wicked spiked club.
Once per day, the Baykok can utter a horrifying shrill cry. Such is the terror it induces that anyone within range must save vs. magic or cower in fear, which results in -2 penalties to attack rolls, damage rolls, and armor class for 3-12 rounds.Baykoks are turned as Wraiths. They take only ½ damage from bladed weapons. They are immune to mind-altering and mind-controlling magic, including sleep.