You can play around with the "Still Twitching" rule to make it playable with your own campaign house rules around death and unconsciousness. The whole point is that they have that reptilian habit of not dying as quickly as you think they should. :)
By the way, I REALLY like these Lizardmen minis from Otherworld. Quite awesome!
Lizard Man as PC
Lizard Men are prized as fighters and mercenaries due to their strength and quickness. Lizard Men are Neutral by their nature. They are carnivorous but not warlike. In fact, many tribes of Lizard Men have alliances with human and elf settlements. The only drawback to accepting a Lizard Man into your adventuring group is that they are carnivorous, and if food is in short supply their traveling companions may start to look like mutton chops!
STR +2; CON +1; DEX +1; INT -2; CHA -4
Armor & Weapons
Lizard Men have a natural AC of 7 at 1st Level due to their tough skin. Their hide hardens and callouses as they age, increasing their AC as follows:
· AC 6 at 5th Level
· AC 5 at 9th Level
Lizard Men can still receive DEX bonuses to AC as well as use magical means (like Rings of Protection) to improve their AC.
Lizard Men can use Shields, but no other armor.
Lizard Men can use any weapon or a bite. Strength bonuses apply to both forms of attack. The bite does 1d6 damage, increasing to 1d6+1 at 3rd level.
Water Breathing: Lizard Men can breathe water and air; Still Twitching: Lizard Men can still fight for one round after being reduced to 0 hit points; they then fall unconscious; they die at –(Level +1) hit points. Thus, a 3rd Level Lizard Man doesn’t die until he is at -4 hp.
Feared: Lizard Men are greatly feared due to their reptilian and carnivorous nature; any party with a Lizard Man receives a -2 Reaction Roll penalty.
Level as Dwarf (e.g., 2,200XP to hit 2nd level); no XP bonuses for ability scores; Lizard Man maximum level is 12th
Save and combat as Fighter.
If using class-based variable weapon damage, Lizard Men do damage as a Fighter.
The Lizard Man PC isn’t particularly difficult to roleplay; however, the DM might have some fun opportunities arise when the party encounters bands of Lizard Men. How will they react? Also, many towns will not allow a Lizard Man inside its gates. So this will present a challenge.