Succubus as PC
A young Succubus has been banished from Hades for the youthful folly of back-talking her master! She is left roaming the Material Plane alone and angry. Her only hope to get back to Hades is to win her master’s favor through the acquisition of *Insert Weird Evil Artifact Here.” Her only goal is the acquisition of enough power and wealth to allow her to either steal or buy this artifact.
INT +3; WIS -3
Armor & Weapons
Succubi can’t use any form of armor or shield; their natural AC is as follows:
· AC 4 at 1st level
· AC 3 at 3rd level
· AC 2 at 5th level
· AC 1 at 7th level
· AC 0 at 9th level
Succubi can still receive DEX bonuses to AC as well as use magical means (like Rings of Protection) to improve their AC.
Succubi can use any weapon. They can also use their claws for 1d3/1d3. Strength bonuses do apply for weapons, but not claw attacks.
Hard to Kill: Succubi take only ½ damage from non-magic weapons (round up); Succubi take only ½ damage from natural attacks by creatures of fewer hit dice than the Succubus. Magic Resistance: Succubi gain +1 on saves vs. spells, wands, staves and rods at 1st level; this increases by an additional +1 every odd level. Fly: Succubi can fly at a rate of 180’, although they are not strong enough to carry anyone besides a Halfling. Magical Abilities: see below under “Magical Abilities.”
Despised: Succubi are universally feared and despised; any party with a Succubus receives Reaction Roll penalties when facing intelligent foes (-3 for Lawful encounters; -2 for Neutral; -1 for Chaotic); Turnable: Succubi are turnable as Vampires; Evil: no Succubus can be Lawful or Neutral; it’s not in their nature.
Level as Magic User (e.g., 2,500XP to hit 2nd level); no XP bonuses for ability scores; Succubi maximum level is 12th
Save as Magic User; combat as Thief
If using class-based variable weapon damage, Succubi do damage as a Thief
Succubi can perform each of the following abilities 1x per day:
· 1st Level: Shape change (to any medium sized humanoid); lasts until midnight or until dispelled by Succubus; then the Succubus reverts to her normal form
· 3rd Level: Cause Darkness, 5’ Radius
· 5th Level: Charm Person
· 7th Level: Become Ethereal for 3-18 rounds
· 9th Level: ESP
Thus, a 5th level Succubus can cast Shape Change, Cause Darkness, and Charm Person each once per day.
The Succubus is a very challenging monster to play as a PC! The character will likely be under a great deal of stress to make sure they are not “found out” by the local temple. Luckily, they can utilize shape change to help protect their identities. They will be fearful of being turned or exorcised. When faced with difficult situations, Succubi are not above using their feminine “charms” to influence people! As they gain in levels, the DM can add some fun to the mix by creating encounters with demons and other entities – who will marvel at seeing this winged beast with a mortal adventuring party. There really should be some kind of overarching goal for the Succubus character – something for them to work towards.